Starting this week, I'll be studying the Zbrush course!
This is my second attempt at modeling a mouth, and this time I'm more prepared since I've watched through the majority of the videos posted on the school forums. Instead of working directly on an unprepared box primitive, I followed our teachers video instructions and began with the Cube3d tool.
Starting off, I focused on really nailing the creasing of the two lips by having a proper depth to it.
Working on a low res primitive for the base structure, helped define the main landmarks of the mouth much faster. I had problems moving the vertices during the early stages because my brush size was too big. The solution was to resized the move brush to a smaller size for more accurate sculpting. (SubDiv Lvl 1) ![]()
When I felt satisfied with the shape of the base mesh, I moved on to add more subdivision in order to add more details.
(SubDiv Lvl 3)
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Looking at the mesh with PolyFrame turned on, was when I noticed how much I had stretched the outer faces.
I'm not sure how to fix this issue besides dragging the edge vertices closer to the mouth, but that would "damage" the square shape. ![]()
(SubDiv Lvl 6)
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I went up to 6 division levels, just for some experimentation with the TrimDynamic brush in order to define the edge
of the lips a bit better. I used the anatomy references handed out during the first class, as well as my own face using the laptop web camera. Some problems I had was how many sculpting artifacts were left around the mouth, and I should probably do a second pass of smoothing to relax the vertices. I was also suprised when the tutorial video said to use the box primitive that had a center vertice. But it turned out to be very helpful since it had circular edge flow, following the main muscles of the mouth. |
Thursday, April 2, 2015
Introduction to Zbrush
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Zbrush
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